As you might know, our Survival Contest winner & community member TigerHawkins will be designing the layout of a new map for Sanctum which will be added as a free DLC to everyone who owns the game. This blogpost will guide you through the different steps Coffee Stain Studios takes when designing a level for Sanctum from scratch.
First, TigerHawkins sent his level layout to me, including a descriptive text of his thoughts and plans for the map. Sadly we live in different time-zones, so I received the map over Skype around 2 AM in the morning, but hey, it’s not like he woke me up because I was sleeping because I have a job to go to in the morning or anything.


Anyways, our level-design team gathered the next day to make a free DLC map for all your people that pay for our cigarettes and alcohol.
The first step of designing a level for Sanctum begins with the SPINAROO. This is to increase brain activity and optimize workflow.

Next, our level design team, consisting of a designer (me) and an artist (Joakim Sjöö) was assembled, and we were ready to put our avant-garde minds together to create not just a map, but the greatest map. Ever.

Anyways, I’m the only one left at the office now so there is no reason really for me to work since I can play video games at the office instead without anyone knowing, so I’m going to do that now.
See you next blogpost, everyone!
Kisses,
Armin Ibrisagic

Comments
wildfireau replied on Permalink
wildfireau
Patacorow replied on Permalink
NO FUN ALLOWED
majeflyer replied on Permalink
^ ROFLMAO!
Haigen replied on Permalink
HAHAHAH
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