R. Jones signing off. The time has come for me to say my farewells. I have been an intern at Coffee Stain Studios since September last year as a part of my education at The Game Assembly. It has been an incredible experience to get to take part in the production of Goat Simulator Payday and watch it grow into the product it is today, as well as being surrounded with so many amazingly dedicated and skilled people.
During these months I have learned so many things that you can’t really learn elsewhere and it’s an experience I will cherish for life. I’ve gotten a really good first hand look on the cooperation between disciplines and the frameworks of a solid pipeline. I got to partake in meetings and watch ideas be designed, built and tested. I’ve more or less gotten to sample pretty much every stage of development a game goes through, from pitching to prototyping and finally becoming a finished product.
I feel really fortunate to have been given this opportunity to grow and learn not only as a developer, but also as a person. I’ve been encouraged and given the space to go outside my comfort zones at my own pace in an open-minded, diverse, supportive, understanding and tolerant environment. After reading far too many horror stories from both friends and industry veterans alike this experience really gives me hope for the future of game development as a more welcoming business.
I want to thank all the people at Coffee Stain for taking me under their wings and showing me the ropes so I can learn from their shared, lived experiences. I want to thank you all for letting me partake in discussions, decisions and listening to my feedback, I truly felt like I was an important part of the team during the time I spent here. I felt that my opinions and views mattered and were appreciated despite my relative inexperience.
Most of all, I want to thank you all for giving me such a warm welcome and treating me like a friend.
I wish you all the best in your future projects.
/R. Jones Kovács