We Love Games..

..even more, we love to make them!

Making games requires passion

Coffee Stain is the result of a lot of crazy ideas and passion, and started with the making of Sanctum. We are independent and intends to stay that way. We are not the regular company, and we will not follow the regular path of one. Our goal is to have a lot of fun, while making and publishing great products!

If we have fun making our games, a lot of that positive energy and fun will be reflected in the results. Our team consists of a great mix of talented, ambitious and thinking people, and we’re growing slowly but surely. If you're interested in what we're doing right now, you should check out our twitterers or read up on the latest news.

About

We're in love with the process just as much as the result

We only create the games we would love to play ourselves.

Our Games
Big image with text content

OUR TEAMS

Coffee Stain is made up of three teams: Coffee Stain Studios, Coffee Stain North, and Coffee Stain Publishing.

Located in Skövde, Coffee Stain Studios was founded in 2010 and is the original team behind I Love Strawberries and the Sanctum games. They’re also the creative minds behind the industry defying Goat Simulator games.

Stockholm based Coffee Stain North was founded in 2013 around the sleeper hit A Story About My Uncle. Since then, the team has taken Pilgor the goat on a journey from the zombie apocalypse into the deep reaches of space.

Coffee Stain Publishing, started in 2017, is currently working with Ghost Ship Games on Deep Rock Galactic, Easy Trigger Games on Huntdown and with CoastalByte on Puppet Fever.

Good times

Good times in a nice office

This is totally not a stock photo, they actually work here.

Good times in a nice office

Coffee Stain Publishing

Sebastian Badylak

Biz Dev / Scout

Anton Westbergh

CEO

Tim Badylak

Tim Badylak

Producer

Albert Säfström

Albert Säfström

Marketing

Daniel Kaplan

Daniel Kaplan

Biz Dev / Scout

Coffee Stain Studios

Jace Varlet

Programmer / Community Manager

Ellen Broberg

Ellen Broberg

3D Artist

Snutt Treptow

Snutt Treptow

Programmer

Gustaf Tivander

Gustaf Tivander

Level Designer & Art

Marie Kauffeldt

Marie Kauffeldt

3D Artist

Gustav Löfstedt

Gustav Löfstedt

Programmer

Joakim Sjöö

Art Director

Joel Rydholm

Joel Rydholm

Sound Designer

Mark Hofma

Mark Hofma

Game Designer

Sofi Sprangers

Sofi Sprangers

Concept Artist

Johannes Aspeby

Johannes Aspeby

Studio Manager

Kristoffer Andersson

Kristoffer Andersson

Animator

Nathalie Verweij

UI/UX Designer

Markus Rännare

Programmer

Oscar Jilsén

Senior Designer

Birk Denecke

Birk Denecke

Producer

Daniel Lundwall

Daniel Lundwall

Programmer

Gnutt Halvordsson

Gnutt Halvordsson

IT Guru

Stefan Hanna

Lead Programmer

Pontus Lundén

Pontus Lundén

UI Graphics

Hannah Beuger

Hannah Beuger

Level Designer

Simon Begby

Simon Begby

Technical Artist

Josef Staveborg Kerkelä

Josef Staveborg Kerkelä

3D Artist

Daniel Wasmuth

Daniel Wasmuth

3D Artist Intern

Other

Oskar Burman

Board

Join Us

We are still a small company, and we don’t have any ambitions growing too fast. We are growing, however, slow but steadily!

We like to work in smaller, more focused teams, so that's something you need to be comfortable with. The upsides are that you will have a lot of influence over the project being made, and that’s the way we like it. 

View Jobs